

🧬 Elevate your Pandemic game — new viruses, new roles, endless strategy!
Pandemic: The Cure - Experimental Meds Expansion injects fresh excitement into the base game with a fifth purple disease, 8 new expert roles, and 11 event and hot zone dice that introduce unpredictable challenges. Designed for 2-5 players aged 8+, this 30-minute cooperative strategy expansion demands sharper teamwork and adaptive play, making every session uniquely intense and rewarding.


























| ASIN | B01L2VRZ8K |
| Best Sellers Rank | #222,549 in Toys & Games ( See Top 100 in Toys & Games ) #6,035 in Board Games (Toys & Games) |
| Customer Reviews | 4.3 4.3 out of 5 stars (147) |
| Is Discontinued By Manufacturer | No |
| Item Weight | 14.1 ounces |
| Item model number | ZM7151 |
| Language | English |
| Manufacturer | Asmodee |
| Manufacturer recommended age | 8 years and up |
| Product Dimensions | 8.9 x 2.3 x 12.3 inches |
| Release date | March 1, 2018 |
D**N
Excellent addition, if a bit over-priced
This is a great addition to the cure. You basically get three things: 1) Several new characters, each with their own set of custom dice. The extra roles are fantastic, and each has a place in the game. 2) A new "disease" set of dice to cure if you want. The extra disease scenario adds a whole new level of challenge and the mechanics of those dice can change the game instantly. 3) A new "hot zone challenge" scenario, which places random conditions on various countries. Half are beneficial, half are painful. This is an interesting twist, but I feel it didn't add much to the overall experience. I understand one of the most expensive things a game can include is custom dice---of which there are plenty. However, it doesn't seem quite right that an expansion costs as much as the base game for ANY game. Also, the choices of colors is a bit poor. IT is really, *REALLY* hard, as in nearly impossible except under extra-bright lighting, to tell the difference between the new red and purple character dice. Some other colors are also easily confused, and thus detracts from the overall playability of the game when they are used. Despite those small issues, this is a highly recommended addition to the pandemic family.
H**S
If you have the base this is a must
This is a great expansion for the base game Pandemic: The Cure, in fact this game adds even more effort to win the game. The expansion adds some new elements that in my book should just be played every time you play the game. No hesitation to toss in the new virus and all that goes with it.
C**0
This is a Must Have expansion for Pandemic: The Cure
This expansion contains more than double the amount of role cards and dice that were included with the base game. New event dice and 5th disease dice make up the additional, modular expansion content. Extended variety and replayability are what this product offers. Must Have for fans of the base game!
D**A
Must have!
This is a must have. It pretty much doubles number of characters, number of events and introduces 2 new variants. While MSRP is a bit steep, this package is totally a must. As soon as you get it put characters and events into the base game and always play with them in there. one thing to note, if you have first print of the base game, then you have character cards in form of badges. All expansion runs printed characters on standard cards (as did subsequent prints of the base game). So you will have to use an opaque sleeve if you dont want to know if you are picking base or expansion character.
K**0
Epic expansion!
This game is so fun. All of the pandemic games have been awesome but I especially love this expansion! Every play through is different and keeps you on the edge of your seat. Highly recommend!!!
A**R
Great Introduction to the Pandemic Series
This is such a fun game! You do not need to be familiar with the Pandemic series to play this game. Easy to learn, yet challenging. There is also an expansion which is a great addition.
G**2
The Hot Zone challenge adds 3 good and 3 bad chances on these new D6 dice ...
More characters with different special abilities added to the mix... and finding a balanced strategy to use them is key to victory. The new purple die is an incognita that may take out dice from the infection bag (you lose if there's no dice in the bag) or add more infection dice to the board (increasing the chance of outbreaks). The Hot Zone challenge adds 3 good and 3 bad chances on these new D6 dice you can use to help or must run the risk to change the bad sides into good sides. These dice ALSO cause outbreaks and some of the bad sides need to be addressed at once. Must buy for the base-game players.
S**Y
More, moore dice!!
Just adds more of the same for the base game, more dice, more cards, more diseases, more characters. Also introduces two new mechanics, you can use all this stuff in any combination with the base game. Glad to have more dice to play with ))
R**H
Es una gran expansión que agrega mucho, sin embargo por el contenido es muuuuuy cara, todo lo que trae cabría en una pequeña caja del tamaño de un celular.
A**S
Reaction give it a big tick
M**6
Wonderful expansion to a wonderful game....I love the new character cards and the mutation challenge....Have not tried the hot zone challenge but will eventually.....Put all content in the original Pandemic the cure box.....Big box for nothing !!!
N**R
love love love all pandemic games and this dice game adds a new variant finding the cures before the loss of your own cubes exceeds the germ you are killing
G**O
Excelente
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