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Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun and why it's the most vital element in any game. Why do some games become boring quickly, while others remain fun for years? How do games serve as fundamental and powerful learning tools? Whether you're a game developer, dedicated gamer, or curious observer, this illustrated, fully updated edition helps you understand what drives this major cultural force, and inspires you to take it further. You'll discover that: Games play into our innate ability to seek patterns and solve puzzles Most successful games are built upon the same elements Slightly more females than males now play games Many games still teach primitive survival skills Fictional dressing for modern games is more developed than the conceptual elements Truly creative designers seldom use other games for inspiration Games are beginning to evolve beyond their prehistoric origins Review: Must read if you are a Game Dev. - Can't stress how important it is to read this if you plan to get into game dev or you are a game dev. Review: Treasure - It's a treasure in game designing. How to make a game fun and engaging is a common question among game designers, it was a mystery to me before learning from this book.
































































| Best Sellers Rank | #421,344 in Books ( See Top 100 in Books ) #73 in Interface Design Programming #114 in Game Programming #255 in Graphics & Visualization |
| Customer Reviews | 4.4 out of 5 stars 698 Reviews |
A**R
Must read if you are a Game Dev.
Can't stress how important it is to read this if you plan to get into game dev or you are a game dev.
S**H
Treasure
It's a treasure in game designing. How to make a game fun and engaging is a common question among game designers, it was a mystery to me before learning from this book.
S**S
Good read on game culture.
This book doesnโt really dwell into the game technicalities so much and nor is it a book on how to create game step by step, but this is one of the interesting books out there talking about the issues and the growth of gaming industry as a whole.
T**I
Recomendable
Uno de los libros de referencia al comenzar a aprender sobre diseรฑo de videojuegos, ya que explica los mecanismos que existen acerca de lo que hace disfrutable o divertido un juego. Probablemente existan otros libros mรกs holรญsticos acerca del desarrollo, (Como the "Art of Game Design") pero este es una lectura ligera e introductoria, asรญ como totalmente recomendable.
C**S
Great Beginner/First Read Game Design Book
I really enjoyed reading this book and felt that it gave some great points and perspectives on things that you should keep in mind while designing games. It does not cover everything, not even close, but its a great starter book and a good way to get into it.
O**N
Excellent Book for Intro Courses
This is a excellent introductory read for analyzing what exactly is โa gameโ and what it is that makes a game โfun.โ A concept that is somewhat abstract and different to different individuals yet vital to successful game design. This is especially important for students to consider as they often get caught up on what it is that they personally enjoy or find fun and generalizing that to all gamers. Having a more holistic understanding of design will be helpful as they move from players to students to professionals. The book presents such concepts in an easy to read and digestible manner that allows for a perfect balance of reflection on concepts that are applicable today just as much as they were 20 years ago, while not being so heavily laden with academic jargon and lengthy chapters that it takes away from the time that students can actually be working on projects and applying the concepts to design. This also makes this book perfect to pair with outside articles and other supplemental readings. A definitive winner for any design course or anyone interested in game design.
A**.
a 100% success
I bought it for my son, who want to study game desing and love it!!!
S**A
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