---
product_id: 492423119
title: "Keys from The Golden Vault (Dungeons & Dragons Adventure Book)"
brand: "dungeons & dragons"
price: "€ 63.57"
currency: EUR
in_stock: true
reviews_count: 13
category: "Dungeons & Dragons"
url: https://www.desertcart.ie/products/492423119-keys-from-the-golden-vault-dungeons-and-dragons-adventure-book
store_origin: IE
region: Ireland
---

# Levels 1–11, flexible play 13 standalone heist adventures In-world maps for planning Keys from The Golden Vault (Dungeons & Dragons Adventure Book)

**Brand:** dungeons & dragons
**Price:** € 63.57
**Availability:** ✅ In Stock

## Summary

> 🔐 Unlock legendary heists and unforgettable adventures — your crew’s next big score awaits!

## Quick Answers

- **What is this?** Keys from The Golden Vault (Dungeons & Dragons Adventure Book) by dungeons & dragons
- **How much does it cost?** € 63.57 with free shipping
- **Is it available?** Yes, in stock and ready to ship
- **Where can I buy it?** [www.desertcart.ie](https://www.desertcart.ie/products/492423119-keys-from-the-golden-vault-dungeons-and-dragons-adventure-book)

## Best For

- dungeons & dragons enthusiasts

## Why This Product

- Trusted dungeons & dragons brand quality
- Free international shipping included
- Worldwide delivery with tracking
- 15-day hassle-free returns

## Key Features

- • **Empower Your Dungeon Master:** Comprehensive advice and scenario options help DMs run high-risk, high-reward heist missions with confidence and creativity.
- • **Join the Elite Golden Vault:** Step into the shoes of elite operatives working for a secretive organization, creating a unique social narrative your group will crave.
- • **Master the Art of the Heist:** 13 meticulously crafted standalone adventures that let your party plan and execute high-stakes heists with multiple success paths.
- • **Flexible Campaign Integration:** Designed for levels 1–11, these adventures slot seamlessly into any campaign or work perfectly as thrilling one-shots.
- • **Strategic Maps at Your Fingertips:** Detailed player and DM maps included to elevate your game planning and immersion like never before.

## Overview

Keys from the Golden Vault is a hardcover anthology featuring 13 standalone Dungeons & Dragons heist adventures for characters levels 1–11. Each adventure includes detailed maps for players and Dungeon Masters, multiple paths to success, and expert guidance for running high-risk, high-reward scenarios. Designed for flexible use as one-shots or linked campaigns, this Wizards of the Coast release offers immersive, strategic gameplay centered on a secretive organization known as the Golden Vault.

## Description

An anthology of 13 heist-themed adventures for the world’s greatest roleplaying game.Some jobs require more than simply wielding a sword or slinging a spell. Whether it’s procuring a well-guarded item or obtaining crucial information from an imprisoned contact, these tasks require careful planning and flawless execution. The secretive organization called the Golden Vault specializes in hiring crews for such jobs, and for the most daunting assignments—pursuing fabulous treasures and stopping dire threats—that crew is your characters. Keys from the Golden Vault™ is a collection of 13 short, standalone Dungeons & Dragons adventures designed for characters levels 1–11. These adventures can be placed in any setting and you can run them as one-shot games or link them together into a campaign. This book also includes in-world maps to help players plan their heists, plus advice for running nontraditional games with high risks and huge rewards.

Review: Nice collection of well thought out adventures - This is a really nice compilation of adventures that are well-organized and laid out with the DM in mind (much appreciated!). The writers have made it easy to run the adventures, with comments on what to do under various scenarios, etc. The book includes suggestions for how to run all of the adventures back to back as a campaign. Certainly that will appeal to some folks….but I’d find that a bit repetitive and tedious. Doesn’t matter bc the great thing is: you can simply drop these adventures in at appropriate levels for your ongoing campaign. Further… sometimes as a dm, I simply need nudge of inspiration from an existing source to help me write an adventure. Whether it’s a concept, or a map, or an adventure hook, or a scenario. This book provides that. A dm who is creative can basically take any of these adventures and change whatever aspect of them necessary to place them in front of your players at the appropriate time. For example, I’ll likely use the level 1 and level 2 scenarios in my campaign, but just change the purpose of the McGuffin and bump up the difficulty for my higher level party. I’ll do this bc the general theme and concept of the adventures work with my homebrew campaign, the maps are cool, and the npcs are interesting. Thank you to the writers and designers!
Review: Best Modules by Hasbro - This book of modules is hands down the best Hasbro has produced. The one shots truly are one shot. The heists are clear and the challenge level is spot on - which is often a problem with 5e and 5e+. I add “down time” rules between sessions, and that has brought this module alive. My group has a little “thieves guild” they are building between sessions which adds a cohesive element to the one shots and gives it more of a “campaign” feel.

## Features

- Book of 13 stand-alone adventures spanning levels 1–11, each focused on a single heist
- Introduces the Golden Vault—a mysterious organization for which the player characters can work as heist operatives
- Each adventure includes a map to guide Dungeon Masters and a map to help players plan their heists
- Adventures emphasize player choice with each heist having multiple paths toward success
- Includes advice and detailed information for Dungeon Masters running nontraditional adventures with high risks and huge rewards

## Technical Specifications

| Specification | Value |
|---------------|-------|
| ASIN | 0786968966 |
| Best Sellers Rank | #68,619 in Toys & Games ( See Top 100 in Toys & Games ) #142 in Game Pieces |
| Customer Reviews | 4.7 4.7 out of 5 stars (1,083) |
| Date First Available | November 22, 2022 |
| Department | All Ages |
| Is Discontinued By Manufacturer | No |
| Item Weight | 1.8 pounds |
| Item model number | WOTCD24290000 |
| Language | English |
| Manufacturer | Wizards of the Coast |
| Product Dimensions | 8.5 x 0.5 x 11 inches; 1.8 Pounds |
| Release date | February 21, 2023 |
| Type of item | Hardcover |

## Images

![Keys from The Golden Vault (Dungeons & Dragons Adventure Book) - Image 1](https://m.media-amazon.com/images/I/817FaNOmDIL.jpg)

## Questions & Answers

**Q: Is this the physical book only or does it also include a code for the digital vetsion as well?**
A: The book Keys From the Golden Vault (Dungeons & Dragons Adventure Book), ISBN 9780786968961 is a standalone book and does not include an access code for the digital version.

## Customer Reviews

### ⭐⭐⭐⭐⭐ Nice collection of well thought out adventures
*by J***R on July 27, 2024*

This is a really nice compilation of adventures that are well-organized and laid out with the DM in mind (much appreciated!). The writers have made it easy to run the adventures, with comments on what to do under various scenarios, etc. The book includes suggestions for how to run all of the adventures back to back as a campaign. Certainly that will appeal to some folks….but I’d find that a bit repetitive and tedious. Doesn’t matter bc the great thing is: you can simply drop these adventures in at appropriate levels for your ongoing campaign. Further… sometimes as a dm, I simply need nudge of inspiration from an existing source to help me write an adventure. Whether it’s a concept, or a map, or an adventure hook, or a scenario. This book provides that. A dm who is creative can basically take any of these adventures and change whatever aspect of them necessary to place them in front of your players at the appropriate time. For example, I’ll likely use the level 1 and level 2 scenarios in my campaign, but just change the purpose of the McGuffin and bump up the difficulty for my higher level party. I’ll do this bc the general theme and concept of the adventures work with my homebrew campaign, the maps are cool, and the npcs are interesting. Thank you to the writers and designers!

### ⭐⭐⭐⭐⭐ Best Modules by Hasbro
*by A***R on November 9, 2025*

This book of modules is hands down the best Hasbro has produced. The one shots truly are one shot. The heists are clear and the challenge level is spot on - which is often a problem with 5e and 5e+. I add “down time” rules between sessions, and that has brought this module alive. My group has a little “thieves guild” they are building between sessions which adds a cohesive element to the one shots and gives it more of a “campaign” feel.

### ⭐⭐⭐⭐⭐ Good item
*by J***S on November 24, 2025*

Exactly what I expected

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*Product available on Desertcart Ireland*
*Store origin: IE*
*Last updated: 2026-02-21*