---
product_id: 475970950
title: "Root: The Marauder Expansion by Leder Games | Ages 10+ | 2-6 Players | New Lord of The Hundreds & Keepers in Iron Factions | Hirelings & Draft Setup for Leder Games’ Asymmetric Woodland Strategy"
brand: "leder games"
price: "€ 63.81"
currency: EUR
in_stock: true
reviews_count: 9
category: "Leder Games"
url: https://www.desertcart.ie/products/475970950-root-the-marauder-expansion-by-leder-games-ages-10-2
store_origin: IE
region: Ireland
---

# innovative setup draft 4 dynamic hirelings 2 new asymmetric factions Root: The Marauder Expansion by Leder Games | Ages 10+ | 2-6 Players | New Lord of The Hundreds & Keepers in Iron Factions | Hirelings & Draft Setup for Leder Games’ Asymmetric Woodland Strategy

**Brand:** leder games
**Price:** € 63.81
**Availability:** ✅ In Stock

## Summary

> 🌲 Rule the Woodland or watch it burn — the Marauder Expansion is your next strategic obsession!

## Quick Answers

- **What is this?** Root: The Marauder Expansion by Leder Games | Ages 10+ | 2-6 Players | New Lord of The Hundreds & Keepers in Iron Factions | Hirelings & Draft Setup for Leder Games’ Asymmetric Woodland Strategy by leder games
- **How much does it cost?** € 63.81 with free shipping
- **Is it available?** Yes, in stock and ready to ship
- **Where can I buy it?** [www.desertcart.ie](https://www.desertcart.ie/products/475970950-root-the-marauder-expansion-by-leder-games-ages-10-2)

## Best For

- leder games enthusiasts

## Why This Product

- Trusted leder games brand quality
- Free international shipping included
- Worldwide delivery with tracking
- 15-day hassle-free returns

## Key Features

- • **Endless Tactical Variety:** Four unique hirelings add fresh allies and strategic depth to every game.
- • **Replayability on Steroids:** New setup draft system ensures every match feels fresh and fiercely competitive.
- • **Asymmetric Woodland Warfare:** Experience deeply different playstyles that redefine strategy gaming.
- • **Dominate with Ruthless Strategy:** Command the Lord of the Hundreds and crush resistance with overwhelming force.
- • **Lead with Purpose and Precision:** Play as the Keepers in Iron, knights on a holy quest for ancient relics.

## Overview

Root: The Marauder Expansion by Leder Games adds two powerful new factions, four hirelings, and a flexible draft setup to the acclaimed asymmetric strategy board game Root. Designed for 2-6 players aged 10+, this expansion deepens tactical complexity and replayability, delivering fresh, ruthless gameplay that challenges even seasoned strategists. A must-have for fans craving new layers of woodland warfare.

## Description

*This is a pre-order product and will not ship until Sept 2022. The Marauder Expansion introduces two new factions to the Woodland—the Lord of the Hundreds and Keepers in Iron—alongside four hirelings and a new setup draft suitable for both casual and competitive play. Play as the: Lord of the Hundreds– Oppress the Woodland and burn it to the ground if need be. You suffer no dissent. Keepers in Iron– Lead your exiled order of devout knights into battle to recover ancient relics. For glory! Discover unique strategies and make the Woodland wilder by adding hirelings: Forest Patrol & Feline Physicians– Secure your realm and heal deadly injuries with Marquise elites. Last Dynasty & Bluebird Nobles– Crush your foes and prove your legitimacy with the last Eyrie regiment. Spring Uprising & Rabbit Scouts– Revolt against despots and fight for freedom with Alliance sympathizers. The Exile & The Bandit– Stalk the forests and steal what you need with these Vagabond mercenaries. This is an expansion.A copy of Rootthe board game is required to play.

Review: A fantastic board game with stunning production value - First of all, Root is a phenomenal board game. As asymmetrical strategy games go, it’s tough to beat. I’ll be honest, it’s complexity is on the higher side (3.81/5 BGG weight rating) so if you’re inexperienced with hobbyist board games and are simply reading desertcart reviews to decide whether you’ll like it, Root might not be the best place to start. For more on Root’s fundamental merits as a board game, visit its page on BoardGameGeek. If you’re coming from BGG and wondering about this box as a physical product: man this game is a pleasure to interact with. Everything about it is endlessly charming. The artwork is superb - maybe my favorite of any game, ever. The print quality is extremely high across the board (no pun intended). Just opening the box feels luxurious. This game has excellent replay ability value due to the asymmetrical factions (which also make it more difficult to learn, but the payoff is worth it), which just makes you want to interact with all the lovely little bits even more. As you move your army of cats through the forest bent on extinguishing the critter rebellion, you’ll see the adorable vagabond exploring caves and collecting cute little items and you’ll think “Gee I want to do that” and you’ll be excited about your second playthrough before your first is even complete. This is a staple of my board game group for a good reason. If you’re a seasoned board game hobbyist, or a new gamer ready for a challenge, I highly recommend Root.
Review: A Masterpiece of Asymmetrical Game Design! Not for the Faint of Heart! - Root is a truly original game design. It's part area-control, part card/action selection and part war game with an amazing set of four totally different factions, and I do mean TOTALLY different factions! Each factions is almost playing an entirely different mini-game with the larger game! I kid you not. And as strange as that sounds, it all works...brilliantly! In principle, Root is simple: the first faction to gain 30 victory points wins. The board is a giant forest with several clearings marked by a 'suit' (fox, mouse, bunny, birds). Players compete to control these clearings. Players play suited cards to do actions in said clearings that match the suit of the card they're playing (i.e. need to play a bunny suited card to do an action in a clearing with a bunny suit.). Some cards also can be 'crafted' to gain a special ability, again matching suit of the card to the suit of the clearing where you want to do the action! Movement is based on area control. You can only move into or from a clearing you control (i.e. having the most units/buildings). Combat is super simple: the attacker rolls two dice and takes the higher total, eliminating that many of the defenders units; the defender does the same with the lower numbered dice. However, the attacker/defender can never eliminate more units then the size of his attacking/defending force. For example-attacking with 4 units and rolling a '5'. You only get to kill 4 units, not five. The same applies to the defender. Furthermore, there are cards and various faction abilities that can modify battle results in interesting ways. That in essence is how root plays....simple....but....the factions turn all this on it's head! At its heart, Root is a war game between the ruthless denezins of a fairy tale-like forest setting: THE CATS: The Cats run the forest as a vast labor camp. They score victory points by developing structures within the forest clearings and keeping the 'status quo.' THE BIRDS (EYRIE): The Eyrie used to run things until the cats came along, and they want their power and control back. They're fast, ruthless and are the strongest military power! They gain VPs by expanding their influence! They can spread like wildfire and crush the mightiest of foes! BUT....they have one great flaw: Their government is highly unstable! One wrong move can bring down their entire power structure and thwarting their plans! THE WOODLAND ALLIANCE: The Alliance represents all the other woodland creatures suffering under the yoke of the cats. They're the rebels! They want the Cats overthrown, and they want the Birds gone too! POWER TO THE PEOPLE! The Woodland alliance fights a guerilla war to free the forest of tyranny! They get VPs by overthrowing the Cats and the Birds. THE VAGABOND: The shifty Vagabond are the allegedly "neutral" raccoons. They've decided to become the merchants of death and profit from the growing war in the woodlands! They can 'aid' and/or hinder each faction for their own selfish reasons, hoping to become wealthy from the chaos! They can gain VPs by helping the various factions at crucial moments, and even side with a faction and ride their coat tales to victory! To win, you HAVE to be ruthless! There's no room in this game for care bears! The first faction to get a VP engine going can run away with game if the other players are not careful! Such VP leaders must be crushed! And the asymmetricral design of the game really brings this to life. The factions really to play that differently and have their own special way to victory. No two are even remotely similar! The game has only two downsides. 1) It's MEAN as heck. You can show no mercy in this game. 2) It's incredibly hard to teach because it is so different. Watching videos is pretty much mandatory.

## Features

- Shake the Woodland to its core with the Marauder Expansion for Root, introducing two powerful new factions, fresh hirelings, and a flexible setup draft for casual and competitive play.
- Play as the Lord of the Hundreds, a ruthless warlord who spreads fear, oppresses the Woodland, and burns resistance to ash with overwhelming force and relentless momentum.
- Command the Keepers in Iron, an exiled order of devout knights on a holy quest to recover ancient relics, combining careful planning, martial strength, and glorious purpose.
- Add four dynamic hirelings that bring new allies, tension, and tactical options to the map, enhancing balance and interaction at any player count.
- Featuring a new setup draft system, this expansion increases replayability and strategic variety while maintaining Root’s signature asymmetry and emergent storytelling.

## Technical Specifications

| Specification | Value |
|---------------|-------|
| ASIN | B0BD2XCNGT |
| Best Sellers Rank | #4,423 in Toys & Games ( See Top 100 in Toys & Games ) #148 in Board Games (Toys & Games) |
| Customer Reviews | 4.8 4.8 out of 5 stars (4,176) |
| Item Weight | 2.09 pounds |
| Item model number | 222624 |
| Language | English |
| Manufacturer | Leder Games |
| Manufacturer recommended age | 10 years and up |
| Product Dimensions | 6.05 x 4.84 x 2.2 inches |

## Images

![Root: The Marauder Expansion by Leder Games | Ages 10+ | 2-6 Players | New Lord of The Hundreds & Keepers in Iron Factions | Hirelings & Draft Setup for Leder Games’ Asymmetric Woodland Strategy - Image 1](https://m.media-amazon.com/images/I/71oJN1z+80L.jpg)

## Customer Reviews

### ⭐⭐⭐⭐⭐ A fantastic board game with stunning production value
*by M***L on January 13, 2025*

First of all, Root is a phenomenal board game. As asymmetrical strategy games go, it’s tough to beat. I’ll be honest, it’s complexity is on the higher side (3.81/5 BGG weight rating) so if you’re inexperienced with hobbyist board games and are simply reading Amazon reviews to decide whether you’ll like it, Root might not be the best place to start. For more on Root’s fundamental merits as a board game, visit its page on BoardGameGeek. If you’re coming from BGG and wondering about this box as a physical product: man this game is a pleasure to interact with. Everything about it is endlessly charming. The artwork is superb - maybe my favorite of any game, ever. The print quality is extremely high across the board (no pun intended). Just opening the box feels luxurious. This game has excellent replay ability value due to the asymmetrical factions (which also make it more difficult to learn, but the payoff is worth it), which just makes you want to interact with all the lovely little bits even more. As you move your army of cats through the forest bent on extinguishing the critter rebellion, you’ll see the adorable vagabond exploring caves and collecting cute little items and you’ll think “Gee I want to do that” and you’ll be excited about your second playthrough before your first is even complete. This is a staple of my board game group for a good reason. If you’re a seasoned board game hobbyist, or a new gamer ready for a challenge, I highly recommend Root.

### ⭐⭐⭐⭐⭐ A Masterpiece of Asymmetrical Game Design! Not for the Faint of Heart!
*by W***N on February 1, 2019*

Root is a truly original game design. It's part area-control, part card/action selection and part war game with an amazing set of four totally different factions, and I do mean TOTALLY different factions! Each factions is almost playing an entirely different mini-game with the larger game! I kid you not. And as strange as that sounds, it all works...brilliantly! In principle, Root is simple: the first faction to gain 30 victory points wins. The board is a giant forest with several clearings marked by a 'suit' (fox, mouse, bunny, birds). Players compete to control these clearings. Players play suited cards to do actions in said clearings that match the suit of the card they're playing (i.e. need to play a bunny suited card to do an action in a clearing with a bunny suit.). Some cards also can be 'crafted' to gain a special ability, again matching suit of the card to the suit of the clearing where you want to do the action! Movement is based on area control. You can only move into or from a clearing you control (i.e. having the most units/buildings). Combat is super simple: the attacker rolls two dice and takes the higher total, eliminating that many of the defenders units; the defender does the same with the lower numbered dice. However, the attacker/defender can never eliminate more units then the size of his attacking/defending force. For example-attacking with 4 units and rolling a '5'. You only get to kill 4 units, not five. The same applies to the defender. Furthermore, there are cards and various faction abilities that can modify battle results in interesting ways. That in essence is how root plays....simple....but....the factions turn all this on it's head! At its heart, Root is a war game between the ruthless denezins of a fairy tale-like forest setting: THE CATS: The Cats run the forest as a vast labor camp. They score victory points by developing structures within the forest clearings and keeping the 'status quo.' THE BIRDS (EYRIE): The Eyrie used to run things until the cats came along, and they want their power and control back. They're fast, ruthless and are the strongest military power! They gain VPs by expanding their influence! They can spread like wildfire and crush the mightiest of foes! BUT....they have one great flaw: Their government is highly unstable! One wrong move can bring down their entire power structure and thwarting their plans! THE WOODLAND ALLIANCE: The Alliance represents all the other woodland creatures suffering under the yoke of the cats. They're the rebels! They want the Cats overthrown, and they want the Birds gone too! POWER TO THE PEOPLE! The Woodland alliance fights a guerilla war to free the forest of tyranny! They get VPs by overthrowing the Cats and the Birds. THE VAGABOND: The shifty Vagabond are the allegedly "neutral" raccoons. They've decided to become the merchants of death and profit from the growing war in the woodlands! They can 'aid' and/or hinder each faction for their own selfish reasons, hoping to become wealthy from the chaos! They can gain VPs by helping the various factions at crucial moments, and even side with a faction and ride their coat tales to victory! To win, you HAVE to be ruthless! There's no room in this game for care bears! The first faction to get a VP engine going can run away with game if the other players are not careful! Such VP leaders must be crushed! And the asymmetricral design of the game really brings this to life. The factions really to play that differently and have their own special way to victory. No two are even remotely similar! The game has only two downsides. 1) It's MEAN as heck. You can show no mercy in this game. 2) It's incredibly hard to teach because it is so different. Watching videos is pretty much mandatory.

### ⭐⭐⭐⭐⭐ A must for Root lovers
*by F***R on December 22, 2025*

Excellent game, and the expansions not only add more players but mroe variants, a must for Root

## Frequently Bought Together

- Leder Games, Root: The Marauder Expansion - Strategy Game Expansion, for 2 to 6 Players, Ages 10+
- Leder Games | Root: The Underworld Expansion
- Leder Games | Root: The Exiles and Partisans Deck

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*Product available on Desertcart Ireland*
*Store origin: IE*
*Last updated: 2026-02-07*