🎮 Gear Up for Glory: Where Legends Are Born!
Call of Duty: Ghosts for PlayStation 3 introduces a revolutionary next-gen engine, a brand new universe, and an exhilarating multiplayer experience, all while delivering a stunning 60 frames per second across all platforms.
Y**S
Super
Esto fue un regalo para mi sobrino que le encantó y por el precio a mi tambien
E**
Justo lo solicitado
Buen producto
J**Y
Ughh, sick of the stupid people, this game is great!!!!
I've read several reviews, and people's stupidity is annoying. Not trying to sound like a jerk, but when people think Infinity Ward removed custom emblems, I can feel my brain cells commiting suicide. Treyarch did the custom emblems, Infinity Ward never did. They always used pre-made emblems. They're different companies with different styles, and different builds. As for the class system, it's different, but I love it. The only downside is the perk points and the lack of camo for secondary weapons, which was introduced in Ghosts' predecessor, Black Ops 2. But there are upsides. The attachments, particularly on handguns, are better. Now you can combine Akimbo with other attachments, something BO2 couldn't do, and there are some better scopes. Lots of people hate Thermal, but now there's the Thermal Hybrid Scope. As the name suggests, it's a Hybrid scope with a primary thermal function, but when people get close, Thermal is bad, so switch to the red dot function. They also have the VMR sight, which is like a Red Dot Sight with Variable Zoom without that bulky ass exterior. Now the scorestreaks are purely awesome. There are even Juggernauts now, three in fact. The Juggernaut with a Minigun and handgun (I believe it's the P226, but it could be the MP443 Grach), a Juggernaut with a Riot Shield and .44 Magnum, and a Juggernaut with a knife and throwing knife. All of these have strengths and weaknesses, such as a strength or lack of speed and strength or lack of armor.Then there's the ODIN and LOKI satellites, which let you deploy a Minigun Juggernaut, Care Packages, and strike down foes with large and small "rods". Now downsides would be the lack of small maps, so far the only one is Free Fall, and the small amount of health you get. Now it's easy to die, which can be annoying, though I understand their (Infinity Ward's) desire for realism. The new modes are great though:Cranked, Hunted, Blitz, and even the return of Infected (though I believe it was called Infection in MW3). Now the Extinction mode is both super difficult and super fun. As long as you play with friends who are good, because some people will screw up easy Challenges. Challenges earn extra Skill Points, and in Extinction, Skill Points are King. Also, a good class and ability variety is recommended. Everybody shouldn't be Tanks with Death Machines and Team Explosives, but should be spread out, so there should be a Medic, Weapon Specialist, Tank, and Engineer. Each class has buffs earned at higher levels, such as increased health and melee damage, acid invulnerability, Sleight of Hand (Faster Reload), and increased wallet capacity. Prestiging in Extinction, by leveling up once more after Lv.30, allows access to Relics, which increase the difficulty by increasing damage dealt to you, reducing damage dealt to enemies by you, or even halving wallet capacity, or stripping you of your class and it's perks. The campaign is great, with plenty of variety and plenty of action, and also chances to try out new weaponry, such as the Mk32 Grenade Launcher and controlling a Guard Dog (named Riley in the Campaign), and even a remote sniper. Now, in terms of difficulty, this game's campaign is probably the easiesr I've played, even on Veteran. And I've tried MW2 on Veteran, beat through Act 2, Black Ops 1 and 2 on Veteran, which are both really hard, and MW3 on Hardened, which was still pretty hard. And to all the arrogant pricks that may read this, be quiet, nobody wants to hear how easy you think any of those game's Veteran difficulties were or weren't, I'm just using them as a comparison, showing how easy Ghosts is, especially if your good at Multiplayer in any game or Zombies in the Black Ops games. The graphics aren't as bad as everybody says, and most certain;y not to the point of abandoning this game. If they're poor, they have a reason to be. The PS4 and Xbox One versions were launch titles, so they had to worry about those first, but still wanted to sell the game for PS3 and Xbox 360, so they just quickly downgraded the grapchics. Though I still think they did a great job. So for all those people who quit for the lack of custom emblems or the realistic damage (except you can still die by getting shot in the foot), I hope you enjoy your unrealistic FPS'. Oh, and for those freaking out that they're making another COD next year, look it up: They've been doing yearly releases since COD2, some have been remakes for consoles like DS, but I bet they play like totally different games. I hope this review helps attract some gamers who enjoy realism and difficulty to Ghosts, and you can add me on PSN as DASAZ_Z0MB13 or Deaths_Lullaby if you want to. I play this at my friends, but welcome playing with non-randoms with open arms. As long as your not a Halo Jumper. And I apologize if I offended anyone reading this.
C**S
Fantastic Multiplayer
To start, my dad bought this for his XBONE and I played it a bit on there for a while. Recently I just bought Ghosts for my Ps3 and so I already had some prior experience with it. I'll be blunt, I have seen much of the campaign through my dad playing it and as such, I will personally be very unlikely to play through it myself. I bought this specifically for offline and online MP with my sister. When I first played Ghosts, it was offline as I didn't want to wait for a 533 MB update at the time. My sister and I played a few maps, decided on our loadouts and experimented around until we found a few guns we liked. It was easy to get a hang on the controls as it played similarly to UT3 and Borderlands, both of which we have played together. As it were, we were playing against bots. The bots are generally very well organized AI units, with a few issues. They tend to hoard you, the friendly ones that is, if you have an ammo crate in the area, this can make it hard to get around and hard to aim across a room, hall, etc. I can't explain the frustration I felt when I was trying to snipe down a long walkway on Strikezone only to see all of our AI team mates standing right in my sight, desperately shoving eachother for a new weapon at an ammo crate my sister tossed down. The enemy AI can be a little cheap and very unrealistic. One example I was sniping from a building on Warhawk and one notable AI, which hadn't "seen" me yet, turned 180 from behind a truck and shot several times from yards upon yards away into the wall I was standing behind. I watched the killcam and was shocked to see he was using an assault rifle with no scope, ADS, and could barely even see the window I was near. It was obviously very bizarre. Other times you will find that you go to walk around a corner to an AI that is shooting at you before you even finish going around it. Or you spawn back right next to an AI that is immediately aware of your presence. Sniping is also a chore as, even with a silencer and EVERY stealth related perk, I still seem to be found by the AI with relative ease. Moving on, the game modes are fantastic. Many, many modes to play, and great maps to choose from. The weapon selection and customization is also vast. And with the perks, you can really build a specific character. We only recently gained access to online MP, as the update was rather slow. I have played online MP before, but it was on my dad's XBONE, and he had already purchased many guns, attachments, etc. I was overall not thrilled by my initial choices of items. I disliked many of the default guns I was being forced to use, and I couldn't even enjoy any attachments. I know my sister will be very disappointed as well. The squad points are the reason I felt I needed to bump off a star on my review. I just don't like having to deal with default items and not have much choice in the matter as to what you can use. Especially playing online, I want to be at my best, and I cannot do that if I am given guns and items that I am either unfamiliar with, not good with, or simply do not like. It's a major fault that needed to be mentioned I think. We may skip out on online MP for now to try out extinction. Again, I have played extinction before, and so I know the gist of it. I must say, it is VERY fun. I love little horror-type elements being added and the feel of the mode is very intense and desperate. As it goes on it gets increasingly more intense and you have to work efficiently to survive and succeed. One addition of note is the Free Fall map, which I had prior experience playing. I was pleased that I was able to obtain it through the update and can't wait to enjoy it with my sister next time we play. Back to MP, I wanted to make light of a few of the many positive or negative effects of various elements we found while playing. One major positive is the killstreak system. The rewards can be immensely useful and can easily sway the match in your favor. Along with that goes the field orders you can complete for items that you may not have access to normally. There is one item that is particularly intense. The K.E.M Strike. It completely changed the way we fought on Strikezone, and forced us to change our playstyle to adapt to the new environment. It had both positive and negative effects. While I had several kills with it, I lost my sniping area and never really found another suitable area to replace it. My sister disliked it at first, as the map was totally different, and it was hard to adjust to the new areas that enemies could see you from that they couldn't have before. But as you adjust to it, you settle into a playstyle that suits the situation. I would also note that I have had absolutely zero experience with any other CoD game, so that could factor into my views on Ghosts. All that said, I would gladly give Ghosts a solid 4 stars overall.
Trustpilot
3 weeks ago
1 day ago