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👾 Gear Up for Glory: Join the Ghosts and redefine your gaming experience!
Call of Duty: Ghosts for Xbox 360 introduces a revolutionary gaming experience with a brand new universe, advanced multiplayer features, and a next-gen engine that enhances graphics and gameplay mechanics.
| ASIN | B002I098JE |
| Compatible Video Game Console Models | Microsoft Xbox 360, Microsoft Xbox 360 E |
| Computer Platform | Xbox 360 |
| Customer Reviews | 4.6 4.6 out of 5 stars (5,552) |
| Date First Available | April 26, 2013 |
| Global Trade Identification Number | 00047875846814, 00478758468142, 05030917125881 |
| Is Discontinued By Manufacturer | No |
| Item Weight | 3.84 ounces |
| Item model number | 84681 |
| Language | English |
| Manufacturer | Activision |
| Number of Players | 2 |
| Product Dimensions | 7.5 x 5.31 x 0.56 inches; 3.84 ounces |
| Publication Date | November 5, 2013 |
| Rated | Mature |
| Release date | November 5, 2013 |
| Type of item | Video Game |
| UPC | 047875846814 751138828362 065555569495 478758468142 |
R**R
Great graphics
I'm not much of a gamer but it was very fun but since I don't play a lot it's a little hard for me
J**S
Good games good quality
Nice good condition u should buy it No scratches on the CD.
B**A
Best COD yet
I almost didn't buy this game because of the complaints, but after playing for a couple weeks, I'm really glad I took a chance on Ghosts. I knew the "Infinity-Ward-promised-they-would-have-dedicated-servers"-argument wasn't completely valid, because I.F. does offer dedicated servers to players using Xbox One. If I had $500 laying around I might buy an Xbox One and another copy of Ghosts just for the dedicated servers with the expectation that when developers start developing purely for the new consoles games will take another leap forward. Until I do, I'll have to settle for one person in the lobby having a slight advantage. In case you didn't know, the host, in every match in the Xbox 360 version has a slight advantage, because (in case you've never played) the game is mostly encounters and who can pull their gun / shoot the fastest, so every millisecond of lag that everyone except the host has counts. That said, Ghosts is awesome and no matter your console, I recommend it. Unless you want a specific review, that's all you need to know. First, my favorite thing about Ghosts: The audio engineering and processing (effects) have improved a lot. What bothered me most about MW3 was the sound. Something was broken or unfinished with noise reverberations, so gunfire would be heard coming from the opposite direction (off the map from out at sea, even), or it would sound too similar whether it was coming from right next to you or halfway across the map, or gunfire and footsteps seemed to come from no direction in particular, as if the game slipped into mono when there's clearly no one directly in front or behind you, or directly above or below you. Ghosts doesn't have this problem at all (although it's something that can always be improved), in fact, gunfire sounds different depending on the space it's being fired in, it makes the game feel more immersive. What I hate the most about Ghosts: The only way to turn down the music in Ghosts is by playing the "Hardcore" game mode. I rely on my ears almost as much as my eyes and every time some dramatic music comes blaring it's like being flash-banged in the ear. I just take cover and wait for it to pass. Some people want an arcade-environment, heck, sometimes I want an arcade environment, but most of the time I prefer to "lose myself in the game", and the arcade and "encouraging" or "celebratory" music / announcements remind me I'm just playing a video game. I wouldn't want Ghosts to lose it's zaniness, so just having the option to turn it down or off would be nice. Every time you earn a squad point (and you earn the constantly), long after you need squad points, you here a loud noise. YAY, another f*$#ing squad point! Other impressions: - There are a couple large maps, it's true, but they're cool maps, and once you learn the spots people gravitate to, their size isn't a problem. People who are used to running around with an SMG getting close-up kills are going to get frustrated with these maps. There's a slower pace to the large maps, but, like always, I.W. included enough cover to travel around the map and sneak up on snipers. The rest of the maps aren't big and all of the DLC maps are small-medium. Anyone complaining about campers should try gun game or free for all, where it doesn't pay to camp. Speaking of camping.. - Since I get no pleasure out of camping, I don't do it, but sometimes people call me a camper, which leads me to believe people think there's a lot more camping going on than there really is. Consider this; every time I get hurt but don't die I'm going to stop and rest / heal, every time I reload my weapon I stop, and if I hear enemy footsteps I often stop and listen, or maybe IRL i'll have to handle something which will make me stop in the game. Unless the same person kills you from the same spot twice, they might not be camping, and even then it's your fault for not checking to see if they're still there. Of course, there are marksmen and snipers posted up on the large maps, but that's war. - Game Modes: Team Deathmatch, Cranked, Blitz, Search & Rescue, Search & Destroy, Infected, Kill Confirmed, Domination, Hunted Free For All, Free For All, Team Tactical, Free Fall Moshpit, Hardcore Team Deathmatch, Hardcore Kill Confirmed, Hardcore Search & Rescue, Hardcore Domination, and... - GUN GAME! I'm so glad this game mode has been added. No other game mode gets my heart pounding so hard. If you've played gun game in another game like CSS for instance, then you already know. How it works is each one of your kills changes your gun, and the last kill must be with a knife. It helps / forces you to become proficient with all of the types of weapons / playing styles. - Ghosts uses the same engine Infinity Ward has been using, so it feels a bit like "the same ol' game." But I wouldn't have it any other way, I think the engine is perfect and I wouldn't mind if they keep on using it. - The customization is becoming epic. One thing I've always liked about the series is that you can really cater to your own playing style. Or play different styles depending on what load-out you choose. This has never been more true. Perks are worth different amounts of "squad points", and by choosing not to have certain equipment; tactical, lethal, secondary weapon, primary weapon, you get extra points to spend on perks. You can change the way your characters look by achievements, which unlock face / clothing variations. How you make your character look is how you will be seen by other players in game. - You can start new "characters" buying your favorite guns/equipment/perks with saved up squad points. You don't lose anything by prestiging, and as long as you start saving squad points around level 40 you'll have enough to start a new character/prestige with a solid load-out. This is a welcome contrast to losing everything and starting from scratch the way we used to prestige in previous titles. - You seem to spawn more randomly than previous titles. This can get you killed soon after spawning, or can bring an abrupt end to your killstreak when an enemy spawns in a place unoccupied a moment ago. You will taste injustice, but Ghosts is more engaging BECAUSE of the random spawning. The amount of running one used to do after each re-spawn to get to the enemies made previous games less exciting. Now you spawn closer to enemies, which makes the game more intense and keeps everyone on their toes. - You can climb on stuff more than previous versions. - You can lean around corners now (if you want), so only the top half of your body is visible to the enemy. - In MW3 I felt as though I couldn't go on a killing spree with just a blade like I could in MW2. Ghosts balances out that overpowered playing-style by making your character pause for a moment each knife kill. So you have to be more ninja / tactical when taking out multiple enemies with a knife only. Also, Ghosts indulges this playing-style with it's "Maniac Juggernaut"-killstreak, where you're knife only but you get lots of armor and faster movement (just what you need to rampage with a knife). - Air support is more brutal now because there is no AUTO-lock missle launcher, you actually have to aim (and you will likely miss). - Ghosts feels more in between regular and hardcore, I mean, you die more easily, but you get kills more easily. To me it makes the game more fun. You get some "OMG/BS/WTF" deaths, but you can get some lucky kills when you're hot. - The maps are awesome. Slightly more interactive, cool-looking, nice flow to the gameplay, and some of them sometimes change radically mid-game. - The guard dog is pretty cool, and despite what you've heard, it's not that hard to kill.. All it takes is 1 throwing knife, or just back up while shooting it. Armor piercing rounds help a lot. - The slide is alright, it would be better if you slid extra far when sliding downhill, or more or less slide based on the weight of your load-out, and it would be nice if when you slide in water it splashes instead of tossing up dust (the audio is a splash at least), and if the slide was a bit faster (it's great for going from sprint to prone quickly / smoothly, but if it were faster for light-load-outs, it would help one dodge gunfire by sliding to cover). Conclusion: Overall, I'm totally pleased with Ghosts and I think I.W. is moving in the right direction. Instead of making drastic changes to something that is great, they're just tweaking it here and there, and to me that's the perfect way to release new editions, just keep improving it. Every complaint that almost made me not buy this game turned out to be flimsy. I'm really glad I bought it and I'm happy to continue supporting Infinity Ward. . . . . Some things I'd personally like to see in the next installment: - An option to turn off all sounds that aren't in the "environment". I reached 60th prestige and I'm still earning perk points with nothing to spend them on, and the fanfare that comes with a point is annoying and distracting. - Though it is pretttty fun, I have never cared much about COD single player, and in the future I think they should put out a version of C.O.D. without the single-player campaign. All the story, graphics, maps, voice acting, for me it's all a waste. I.W., for one game at least, should try devoting all of their time, money, and energy to multiplayer map-making and the multiplayer experience. Maybe have some simple skill-improving single-player mini-games for when the internet isn't working, like the time-trial obstacle course at the very beginning of MW2 (i think) with the pop-out cardboard enemies (SO FUN!). Or just have zombies coming from all directions of the map or something. - Maps that start out in good shape and slowly get destroyed by our bullets, grenades, and missiles. - All previous COD maps in one DLC. If a map comes up people never really liked, they won't vote for it. And how much extra programming / resources can it take to add an old map to the same engine? The more maps the longer the game will hold my interest, and I don't mind re-purchasing the "classic maps"-DLC for each COD installment. - Compass attachment for weapon. (Hardcore has no compass without sat com radar.) For me to communicate effectively with my team I need to tell them where the enemy who killed me is. Even if it was just the old-fashioned compass that only points north it would be valuable. - The option to adjust scoped-in sensitivity as well as general movement/turning sensitivity. - In Free-For-All add "reigning champ" stat on display in that server. If the host changes (assuming I.F. or Microsoft isn't hosting) one would lose it, but it would still be cool. - If when you shoot something containing liquid, liquid spills out. What if you accidentally slipped into kneeling if you were sprinting across spilt liquid? Or slide further depending on the type of floor the liquid spilled on? - Use a rocket or dynamite to blow a hole in a wall to look out of, enter, or exit a building. - 3 levels of sprint speed, the fastest only lasting a couple seconds, the second-fastest being the current sprint speed, and a jog (between walking and running) that lasts a little longer than the current marathon-less load-out. The very fast sprint could work by holding another button in combination with the sprint-button. - The ability to kick players from the lobby after they play terribly or if they're messing around (like blowing up friendly I.E.D.'s etc.)
A**V
Don't understand the hate.
Everyone rips on Ghosts being a terrible game. I find it pretty enjoyable even if the TTK is a little fast. I normally claim to be an MW2 guy, but after playing Ghosts, even MW2 hit detection seems a little off, so good job on that. There are a handful of good multiplayer maps and of course the bad ones everyone votes against. People have complained about the maps being too big. I don't really see this being an issue. Sounds like a lot of people don't know how to move across a map without running directly through the middle of open areas. Depending what gamemode you play, spawns are meh. If you have a team that knows what they're doing, you can spawn people where you want - which is how it's supposed to be. If you're playing with people that just run and spread out the map, it leaves the game no choice but to offer bad spawns. Sometimes spawns are questionable, but that's usually the players' lack of understanding of spacing. I dislike the lack of connection bars CoD usually shows in multiplayer games so you can check your connection to the host. Odd that they take it out. I've got good internet so it's fine for me but I have heard many lag complaints. Haven't played single player but the roommate said it was pretty good. Overall I enjoy the game - definitely more so than AW. I think a lot of people gave into the hivemind that this game is terrible and don't really form their own opinions. It's $10. I've gotten my monies worth and then some.
T**S
Every time there's some sort of crap with the Desmond story part of the game I ...
I couldnt decide between 3 or 4 stars because even though there are a lot of things that bugged me it was still enjoyable. The game is the third game In The series of assasins creed. The game takes place during the american revolution and you play as a native American assassin named Conner. Unfortunately this is the only assassins creed game I've played so obviously I don't understand the whole thing with Desmond but even if I did I don't think I would be interested. Every time there's some sort of crap with the Desmond story part of the game I groan because the game pulles you from a beutifal historical environment and puts you in a sick nauseous ugly setting. When it brings.me to the base or whatever with the machines and stuff I imediatly go back to the game because I wanna play conners story. Not desmonds. Now let's move on. The gameplay IN THE CONNER PART is very good although sometimes you can be running a d then latch on to things youddon't want to. I also ry liked the combat system its one of the best I've seen in video games. It makes it possible to defeat many enemy's and for every type of enimy there's a different stradegy you have to use. You can even complete the whole game without ever getting a new weapon. One thing I really hate about the game is how there's always enimys on the rooftops so that's pretty stupid. There easy to kill though but it can attract people on the ground. The game can also be very frustrating at some times. Some missions are very boring and can pop random things at you BEFORE checkpoints so a lot of missions are very based on trial and error. Chasing Lee is a mission that gives a very good point in what I'm talking about. You chase Lee who will run from you and on the way there's solders and explosions to slow you down and if you are not close enough you restart after a few trys you'll get to a part were you chase Lee into a burning ship. And this part will also take a few boring and frustrating trys because you won't know exactly were to go or you'll get burned.and In the whole mission there's no check points so if you die you restart the whole mission. And I know its only one mission I'm co.plaining about but this is a mission one would look forward to be cause the game takes hours to build tension between conner and Lee so your expecting an epic mission. But its dissapointing. Also there a big handful of missions were you are forced to slowly walk and listen to a stupid conversation or slowly walk and push a prisoner. Also the battles against the red coats is dissapointing. You dont run in and fight masses of solders. You stand behind lines on a horse giving order to troops. There's also one with a cannon. Also be prepared it takes hours of gameplay before you get to actually play as con er in his assassins outfit. First you play as his father than conner as a little boy then a teenager than the assasin. Also about the naval missions. There awesome. Nothing g better than commanding a crew firing at forts or other ships. Also you can. Board there ship and kill the enemy one by one by hand with your crew helping you its also awesome when your crew cheers for you when you blow up ships or get victory on board. Over all I give the game 4 stars and would recommend it. Even with the few controllers I broke over the chasing Lee mission. XD JK!
G**H
Good
B**A
Jogo ótimo, não tenho muito o que falar, o disco é igual aos demais, o jogo também igual a um de computador.
O**Z
Todo perfecto, sin raspones ni cuarteaduras. Llegó de un día a otro gracias a Amazon prime. Ten en cuenta que se necesitan 3 GB aprox de almacenamiento para poder jugar ya que viene con disco de instalación y disco para jugar. Y lo último viene totalmente en inglés, puedes poner subtitulos pero igual están en inglés. De ahí todo perfecto, además del juego una verdadera chulada
H**D
I like it
J**Z
El juego tiene buen precio y el modo de juego principal, que es el modo campaña, es bastante divertido y entretenido, además de su gran modo multijugador online. El juego ya es un poco viejo pero vale la pena.
Trustpilot
4 days ago
2 months ago