---
product_id: 1753785
title: "Tales from Wilderland Paperback – August 19, 2012"
brand: "gareth ryder-hanrahanfrancesco nepitello"
price: "€ 153.34"
currency: EUR
in_stock: true
reviews_count: 10
url: https://www.desertcart.ie/products/1753785-tales-from-wilderland-paperback-august-19-2012
store_origin: IE
region: Ireland
---

# Tales from Wilderland Paperback – August 19, 2012

**Brand:** gareth ryder-hanrahanfrancesco nepitello
**Price:** € 153.34
**Availability:** ✅ In Stock

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- **What is this?** Tales from Wilderland Paperback – August 19, 2012 by gareth ryder-hanrahanfrancesco nepitello
- **How much does it cost?** € 153.34 with free shipping
- **Is it available?** Yes, in stock and ready to ship
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## Description

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## Customer Reviews

### ⭐⭐⭐⭐⭐ 5.0 out of 5 stars







  
  
    A Tale Worthy of Tolkien
  

*by G***D on Reviewed in the United States on December 12, 2014*

I have run this campaign nearly to its conclusion and can accurately report that it is a fantastic pre-written supplement for GMs of the One Ring.  The writers of this system really "get" Middle-earth.  The stories in this campaign feel relevant, appropriately thematic, but not overshadowing the events of the books, nor being out of character for the setting.  The story this campaign tells fits in very well with the larger narrative of the Lord of the Rings, and covers a time period and a place where we don't have any real details on what was going on.  It's all extremely plausible.The book is divided up into seven chapters, each of which constitutes an adventure.  Depending on how your group plays, each of these adventures will run 4-6 sessions each.  Each adventure is part of a larger narrative, but they can each be easily run as "one-shots" if you're not interested in a full campaign.  But that is, of course, the ideal way to experience this book, as a complete story.  It's quite an astounding adventure, full of battles, intrigue, treachery, exploration of the wilderness, and a dark threat lurking in the shadows.  I altered a few of the adventures to suit my own narrative purposes, but the game can be easily run as-is with little to no tinkering.**SPOILER ALERT***I changed the main villain, the Gibbet King, to be one of the Nazgul.  I just thought it felt more thematic and epic.  That, in turn, changed a few things in how the story unfolds but the vast majority of the narrative remained as written.  My players recently faced off against the Nazgul in open combat for the first time, and were suitably in awe.The art in the book is a little sparse, but what's there is great.  The One Ring is a much more narrative/story-based RPG so there aren't as many maps as you might expect from a campaign book, but that's not a liability in this system.  There's even an index in the back, something I can't say I've ever seen in a pre-written campaign book before.  The NPCs are all memorable, from a hobbit who's been forced to serve as the cook for a goblin tribe, to the traitorous merchant in disguise, to a sad but noble Noldorin elf lady.  Several well-known characters from the books make an appearance or two, including Radagast, Beorn, Bard the Bowman, Balin, Dain Ironfoot, and more.  My players loved meeting these established characters and told me that their presence in the story really added a sense of immersion into Middle-earth.I have not read the Darkening of Mirkwood campaign, so I don't know how it stacks up to this one.  But I can assure you that if you are a fan of this game, this campaign does everything you'd want it to, and more.  Your players will love it, and you will have the satisfaction of knowing you led them through a tale of Middle-earth worthy of Tolkien himself.

### ⭐⭐⭐⭐⭐ 5.0 out of 5 stars







  
  
    Excellent adventures plus crucial new rules and setting material
  

*by T***K on Reviewed in the United States on January 15, 2013*

Written for The One Ring Roleplaying Game (a.k.a. TOR), this compilation of adventures is an absolute must-have for any Hobbit/Lord of the Rings roleplaying gamer.  It includes several adventures -- some stand alone, others connected by several plot threads -- all set in Wilderland, in and around Mirkwood, Dale, Lake-Town, and The Lonely Mountain.The best part of these adventures is that they include tons of new, fully-statted adversaries, allies, and patrons, including several characters from or hinted at in Tolkien's writings: Radagast, Beorn, several of the Dwarves that accompanied Bilbo, for starters.  Many locations receive interesting new background elements and details that clearly coincide with Tolkien's writings and intent, even when there are gaps.  Even better, there's new rules and mechanical ways of tackling existing situations, which makes roleplaying encounters and tactical combat feel even more interesting.Overall, this book is a must have for TOR Lorekeepers (Game Masters), and the adventures are easily portable to other roleplaying systems if you use something else for LOTR-style Middle Earth games.

### ⭐⭐⭐⭐⭐ 5.0 out of 5 stars







  
  
    One of the best RPG supplements I've ever read
  

*by A***P on Reviewed in the United States on September 29, 2012*

We're going to play through this, starting soon. It's outstanding--from the underlying plot, to the encounter design and the overall feel. I'm very impressed with the quality of the One Ring products in general, and this book in particular. I told the players I'm actually jealous that they get to play through the 7 adventures, since I'll be running them all. Rarely have I found published adventures that I could run "as is," but Tales From Wilderland is that rare exception.

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*Product available on Desertcart Ireland*
*Store origin: IE*
*Last updated: 2026-03-04*