---
product_id: 106099303
title: "d20 Modern Roleplaying Game: Core Rulebook"
brand: "bill slavicsek"
price: "€ 121.81"
currency: EUR
in_stock: true
reviews_count: 9
url: https://www.desertcart.ie/products/106099303-d20-modern-roleplaying-game-core-rulebook
store_origin: IE
region: Ireland
---

# d20 Modern Roleplaying Game: Core Rulebook

**Brand:** bill slavicsek
**Price:** € 121.81
**Availability:** ✅ In Stock

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- **What is this?** d20 Modern Roleplaying Game: Core Rulebook by bill slavicsek
- **How much does it cost?** € 121.81 with free shipping
- **Is it available?** Yes, in stock and ready to ship
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## Customer Reviews

### ⭐⭐⭐⭐ 







  
  
    Except that I had one of my favourite campgains set in the modern world using D20 Modern ...
  

*by A***R on Reviewed in the United States on February 17, 2016*

D&D in the modern world? That's insane! Except that I had one of my favourite campgains set in the modern world using D20 Modern rules. And we had no magic or monsters to speak of. It was a time when Fast And Furious was a revelatory thing, mind you. But it was fun, and it was interesting to see D&D rules translated into the modern world of fireams, the internet, and the like. I 'd like to see it updated some day to the 2016 world, but you do get a bit of that in the Future expansion, as Modern was very 90s and early 2000s. Still, it was a cool idea, and while it might not have been popular enough to warrant Wizards updating it to the world as it is right now, it' was still cool to see things like dragons and RPGs (the missile weapon) go head to head in the age of the internet.

### ⭐⭐⭐⭐⭐ 







  
  
    The core character creation rules are great for creating PC for a wider sweeping setting
  

*by A***. on Reviewed in the United States on December 19, 2017*

My friends and I have been running a World War 1.5 setting on this system for a while. The core character creation rules are great for creating PC for a wider sweeping setting, but the sheer amount of pre-built GM PCs have a lot to build a wide amount of stories based on singular experiences during the war; The Hunting of Gavrillo princip, two men in the trenches desperately attempting to counter snipe each other before the night raids, and many other 1-Shot vignettes that ring across the desperation of the first-ish World War.  Also there were airships. Like big old honking dirigibles. Armor plating in hydrium to make up for the shortfalls of hydrogen. Yeah you could accomplish these by taking PC or Monster Dice and replacing them with a D12 or D hundred, depending on the scale of ship and the size of its guns.  This game seriously has a pre-built NPC for nearly every niche in human society and then some for animals and Cryptids.  Add some other source books and baby you got a stew going.

### ⭐⭐⭐⭐ 







  
  
    d20 modern -- not just the same old d20
  

*by A***N on Reviewed in the United States on September 21, 2006*

The d20 system is based on the 1st and 2nd edition Dungeons & Dragons rules in part. As 3rd edition was created, the core system was dubbed d20, and relased under the Open Gaming License. Fair enough.Then Wizards of the Coast decided to make a generic game to compete with the likes of GURPS and Hero System. To say that I was skeptical is, at best, an understatement. I think I may have used some rude language, and for that I appologize to the folks at Wizards. d20 modern proves me wrong in all the right ways.The system starts off with some generic classes that don't really have much life to them. After level 3, however, characters start to branch out into "advanced classes," which are essentially de-fantasied D&D classes like fighter and monk with some new entries like scientist and personality. So far so good... it's a mildy workable class-based system. Now, thow in the typical d20 feats and skills to make it a lot more personalized and a bit more GURPS-like. This makes it a very workable generic system.But d20 modern does more. It adds in a Wealth System that abstracts the purchase of gear. At first, I was turned off by this because it "required" rolling for gear, which doesn't make any sense to me. However, in reading further, I was reminded that you never have to roll for a skill or other non-combat check in d20 as long as you're not rushed or working under adverse conditions. You can always "take 10" or (for the cost of more time) "take 20". This makes the Wealth System a joy. It's a nice simple way to handle wealth in a complex economy without worrying about how much interest your credit cards charge or what the mortgage rate on your house is.There's also a set of "talents" which are like D&D class special abilities, but they're in modular sets that you can choose from during your early "generic" levels. These are very nice, and let you further customize classes to taste.The Urban Arcana and other paranormal add-ons are great, and there are whole books dedicated to them. I'm a big fan of the way they brought the fantasy elements into the system without dwelling overly much on a particular setting in the core book.If I had to list one copmplaint, it would be the number of things in the book that are off-putting to people who are just coming up to speed (but make sense in the long run). This certainly makes it harder to win converts among the typical gaming crowd.One word of warning: be careful about books that claim to be d20, and are set in the modern day. Some aren't d20 modern, and they're not always nearly as good a d20-based system as this.If you have a group of players itching for a modern-day or early 20th-century game, I recommend d20 modern with two thumbs up and only minor reservations about the salesemanship factor.

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*Product available on Desertcart Ireland*
*Store origin: IE*
*Last updated: 2026-03-07*